NIKITA DIAKUR
Ugly Dynamic Animation

Exhibition Opening: Monday, May 28th, 2018 – 11:00 @ Asifakeil / Q21, MuseumsQuartier

Presentation: Friday, May 25, 2018 – 12:00 @ MuseumsQuartier – Raum D / quartier21

Exhibition:
May 28 – June 30, 2018, 10:00 – 22:00

Ugly Camera Mapping and Dynamic Animation
Embracing crude, spontaneous and interactive modelling, texturing and animation methods is the main concept behind Ugly.

The exhibition will focus on the process and development of ideas leading to the final “Ugly” look and approach to animation.
Animation in Ugly is a combination of puppeteering and dynamic computer simulation and varies between physically accurate and broken. The Ugly characters are ragdolls built from interconnected dynamic body parts. To enable the characters to interact with the environment, the body parts are fixed to animated controllers via simulated strings.

Animating like this feels closer to real-life filmmaking: Like a real actor, the computer follows the action set by the animator and produces results that are organic, unexpected and personal.

2018-05-21T12:16:28+00:00